GG DAO Whitepaper
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  • Web3 Gaming - The Future of Decentralized Game Development
  • Introduction
  • What is the DAO?
    • Good Game DAO
    • The GGverse
    • The Community
  • Technology
    • The Polygon Network
  • GG DAO NFTs
    • NFT Breakdown
    • Characters
    • Genesis Tokens
    • Founders Tokens
    • Items & Accessories
      • Potions
    • Art
  • Development
    • Games
    • Intellectual Property
  • Incentives & Rewards
    • For Developers
    • Gamer Opportunities
      • Play AND Earn
      • Competitions / Tournaments
    • Token Holder Rewards
  • Tokenomics
    • Economy
    • $GG Supply
  • Accounting
    • Multisig Wallets (Gnosis Safes)
    • Development Funds
    • Community Funds
    • A2Z Gaming
    • Additional Revenue
  • Project Phases
    • Phase #1 (COMPLETED)
    • Phase #2 (ONGOING)
    • Phase #3
    • Phase #4
  • Frequently Asked Questions
    • FAQ
  • Core Staff
    • The Team
      • Jordan DuBoise
      • Eric Bailey
      • Jocce Marklund
      • Corey Le Von Dunn
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  1. Accounting

Additional Revenue

Revenue Streams are Managed Specifically with Scalability as a Top Priority

Karts, upgrades, potions, artwork, music, custom levels, and so much more will be available to be purchased through the marketplace on the GG DAO website. These items are exclusively purchasable using $GG. When licensing fees apply (10% licensing fee is retained for rewards for holders of Genesis Tokens for each respective character), 10% of the $GG will be spent on the licensing fee for the items before the following breakdown is applied.

The estimated numbers below are based on a single character:

  • 10% to the development wallet (estimated 718,900 $GG/year/char)

  • 25% to the AtoZ wallet (estimated 1,797,250 $GG/year/char)

  • 30% to the community wallet (estimated 2,156,700 $GG/year/char)

  • 35% will be burned (estimated 2,516,150$GG/year/char)

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Last updated 3 years ago